#pragma once

#include "baseenemy.h"

class CStatue : public CBaseEnemy
{
private:
	bool bActivated;
	bool bCanMove;
	
public:
	bool GetActivated() const { return bActivated; }
	bool GetCanMove() const { return bCanMove; }

	void SetActivated(bool val) { bActivated = val; }
	void SetCanMove(bool val) { bCanMove = val; }

	virtual void Update(float fElapsedTime) override;
};

